In my first DS game review of 2014, I’m looking at Jewel Quest Mysteries 2, ‘Trail of the Midnight Heart’.
I’d thoroughly enjoyed playing the original Jewel Quest Mystery, ‘Curse of the Emerald Tear’, which combined hidden object scenes with jewel matchboards, as opposed to Jewel Quest games that only have the jewel boards, such as ‘Expeditions’. As Trail of the Midnight Heart offers the same kind of game play, I was eager to give it a go.
However, although the game did indeed contain some of the very elements that made me enjoy the first of its kind, I was disappointed that the inventory lists on the hidden object levels appeared somewhat shorter than on the previous game, meaning that I was able to complete them that much more quickly. I also found the objects themselves easier to find as the graphics did not seem quite as detailed as in the earlier game.
However, I did like the new addition to the game, the moving scene where you have to collect 20 versions of a given object. This at least presented a new challenge, which I found a little tricky at first, but improved at as I progressed through game.
As with the first Jewel Quest Mystery, you collect jewels and coins as you progress, which you can use as hints and to boost your points.
I did still enjoy ‘Trail of the Midnight Heart’, but have to say I found it that much less of a challenge, and finished it in a shorter time than the previous game, If a third version is made, I would like it to contain the best elements of the two versions to date combined.
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