One of the
most recent DS games that I have played has been Salem Secrets, a hidden object
game featuring additional puzzles and minigames, surrounding the suspicions of
witchcraft in Salem in 1692.
I enjoyed
this game from the start, the level of difficulty of the hidden objects scenes
was just about right. Items could be realistically found, without it being too
frustrating, or all of them being obvious. Some of the objects that you find
are kept for future use, you just have to determine where and how to use the
items, with some being more apparent than others.
There were
some great puzzles throughout the game too, although a few instructions for
some of these would have been nice. Although I mostly managed to work out what
was required, in a couple of cases it was trial and error, before the penny
finally dropped. One particular puzzle I never did quite get the hang of, but
it is possible to skip puzzles that you can’t complete. Personally, however, I
would have preferred some guidance or the chance to see a solution, rather than
just pass a puzzle by.
I really
enjoyed this game, which had enough of a story, without all the time being
taken up telling it, but my main criticism of the game is that it was actually
too short with a very abrupt ending. Having found all the missing girls in the
story, its main aim, I thought I would then have to battle the witchcraft
element a bit more. But no. One minute I thought I was entering a whole new
part of the game, the next the credits were rolling.
Verdict:
great game, shame about the length.
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